SCGG 2017 Saturday Concurrent Warmachine/Hordes Event Details

Chose Your Fate

The Purpose

Have you ever played in a competitive tournament, looked at your next opponents' casters, and thought to yourself "Huh, caster X or -- Argh! I do not want to play against caster X, but that is probably what I need to prepare for...  *Sigh*"

Or maybe you have looked across the table and thought, "ANOTHER player brought theme list B? Grrr! I am going to shoot myself!"

The Format

Well, this is why we have come up with a new test format: "Choose Your Fate". Every player comes prepared with two caster lists of 25 points, and two army lists of 50 points with no caster attached.

Each round, players look at their opponent's lists, and can make one choice: Force their opponent to play caster list X or Y; or force their opponent to play army list A or B. The players' choices are made secretly, then revealed simultaneously.

After players have made their choices of which caster list or army list their opponent will play, they then secretly decide which of their remaining caster list or army list to play, coupled with the list their opponent forced them to play, and this choice is revealed simultaneously as well.

The resulting round will be a 75-point game, with each player using one caster list and one army list combined, played in Steamroller 2017 standard format, with a maximum 4-round tournament limit.

Theme Lists

Theme lists are allowed, but any combined 75-point list with a given 25-point caster list and 50-point army list, must comply with the theme composition. In this format, the army list carries the theme title, and the caster list does not, until it is attached to the army list. To enable theme-legal list results, players are allowed an optional 20-points of specialists, which can be swapped out with models in the caster list, to allow it to comply with the theme composition. Additional free models granted by theme bonus after the army list and caster list are combined, can be added without having to be listed on either list, but must be announced to the opponent after lists have been selected.

Another Twist for Fun

Because the goal of this format is to be a fun format, with a slightly competitive edge, we are also throwing in another variant: Terrain Propagation

After each round is completed, players will swap out the scenario elements for the following round's scenario elements, keeping the table's terrain as close as possible to the previous arrangement, while remaining legal for scenario play (as is standard for typical tournaments). The player who lost the previous round will then get to select one terrain element from the following list, and place it anywhere they choose, on the table in legal placement criteria. This terrain element will remain for the rest of the event; meaning each round, one additional terrain element will be added to each table, thereby increasing the number of terrain elements per round played on each table. The Tournament Organizer can adjust terrain placement before each round, as deemed necessary.

Terrain Propagation list: linear obstacle, trench, acid bath, dense fog (never removes), wreck marker, burning earth (it never goes out).

Top table vote: For the last round, the top 2 players determined by tournament score, will play at the table voted on by the remaining tournament players.

My Army Lists for the Upcoming Event: September 9th WarmaHordes

I have created my lists and casters for this Saturday, and am super excited to try this format out.

List A: Theme (The Devourer's Host)
Tharn Wolf Riders [3]   11 pts 
Tharn Wolf Rider Champion   8 pts
Tharn Ravagers [4]    11 pts
      Tharn Ravagers Chieftain    0 pts (5 pts)
Winter Argus       8 pts
Gallows Grove     2 pts
                   Total points: 40 pts

List B: Theme (The Wild Hunt)
Wolves of Orboros [6]     7 pts
       Wolves Chieftain & Standard.  0 pts (4 pts)
Warpborn Skinwalkers [3]    9 pts
      Warpborn Alpha             4 pts
Woldwatcher          9 pts
Wild Argus              7 pts
Reeve Hunter          4 pts
                   Total points: 40 pts

Caster X: Kaya 3          +27
Warpwolf Stalker         19 pts
Gorax Rager              7 pts
Wild Argus                   7 pts
Argus Moonhound      6 pts
Shifting Stones          3 pts
      Stone Keeper       2 pts
War Wolf                   2 pts
          Total retinue points: 19 pts

Caster Y: Una 2.         +29
Pureblood Warpwolf.       17 pts
Scarsfell Griffon.            8 pts
Razorwing Griffon.        7 pts
Rotterhorn Griffon.        7 pts
Gorax Rager.                7 pts
Gallows Grove.              2 pts
           Total retinue points: 19 pts

My reasons for these list/caster choices: I have liked both of these Circle themes, and have wanted to run Kaya3 and Una2 in both of them, to see how well they make use of the army compositions. To be honest, I have really been gunning to try both of them with a Storm Raptor, but after struggling with points allocation, I realized that this particular format does not allow for Gargantuans/Collosals because of the awkward points cut-off. I noted this as a weakness that will need to be addressed for the format, and put my beautiful feathered model to the side.

My anticipation for the event, is that most people have played against their fill of Una2, so my opponents will likely chose Kaya3 for my matches. So, I structured my Devourers Host list to help her clean up infantry and gain significant scenario presence; while the Wild Hunt capitalizes on giving her more beasts to make use of the Hunter field marshal advantage, for some dangerous assassination angles. She will likely bring her heavy-hitters and stones for fury-management if I take her with list B, or the Moonhound to help ranged hitting accuracy for the Tharn in list A.

Should my opponents force my play of Una, I made sure to supply her a healthy band of her favorite feathered beasts, along with either a Pureblood for wraithbane/magic weapons, or the gorax for more punching power/accuracy.

And with this ensemble, I should be able to field some fun, semi-competitive 50-point list combinations--here's to the coming Saturday event--hope to see you all there!

-Jason Scanlon-

The Last Salty Dwarf Painting Competion

Salty Dwarf Painting Competition!

Here are the details:
$5 Registration fee per entry

Single Figure
Large Figure
Huge Figure

Note: This competition is open to all miniature model companies and ranges.

After some great questions brought up from the community we have decided to get a bit more specific with categorization and judging criteria.

Judging Criteria:
-Technical ability/execution
-Artistic quality

People's Choice Awards and Top Merit Awards

Single figure:
Defined: Smaller figure or animal-mounted figure, such as a knight on a horse, which fall within the size restriction. This includes base, mount, and appendages. A competition judge will rule on any bits, such as a pole, extending beyond the size restriction, at time of entry.

Size Restriction: 3x3x3 inches, excluding base.

Large Figure:
Defined as: Single Figures that are larger than Single Figure restrictions. Large monsters, dragons, statues, busts, etc.

Size Restriction: 6x6x6 inches, excluding base.

Huge Monster/Large Vehicle:
Defined as: All vehicles and machines with crew. This includes all tanks, ships, siege engines, all weaponry that contains or is run by one or more crew figures. Multiple freestanding figures (as in crew) must include unifying base, board, or movement tray.

Judging Criteria Defined:

Technical Ability/Execution- The technical proficiency used in the painting and modeling of the entry. Obvious technical faults are mold lines, sloppy joins, rough primer, and/or sloppy paint.

Artistic Quality- The artistic effects of the piece, including color choices, added detail work, pose, basing, cohesiveness, and the overall effectiveness of the artistic choices made.

Updated Rules... these rules are basically identical to the GenCon general painting competition rules and definitions. Thanks to Amy Stegmann, and the MHE crew for the rules and category definitions.

Competition Rules:
-Entrant must have painted the fig themselves. No commissions.
-Entries must be received by 12:00 noon of Saturday, October 7th.
-The fig will be on display throughout the day. DO NOT enter a fig if you plan to use it in the tourney as well.
-Entrant must be present to collect the prize at the end of the Salty Dwarf event. Winners will be announced between 5pm and 7pm Saturday.
-You do not have to play in the tournaments to enter the painting competition.
-By entering the contest, you give the Salt City Gladiator Games rights and consent to post/publish pictures of the figures and Artists where we deem necessary.

*Pre-Registration details: The SCGG Store 
Any questions feel free to contact us at

Now grab those brushes and start slinging some paint!!