SCGG Narrative 40k Event Important Announcement!


Hello Gladiators!

We are getting closer to the Salt City Gladiator Games Narrative Finale, and I have some important announcements for you!

In order to deliver a better narrative experience with an appeal to a variety of players, we decided that we will offer three separate features in the Narrative Finale. Because of this, it will require some advance preparation on the part of the players so that we can help deliver the best possible narrative gaming experience. In a narrative game, win or lose, you still contribute to the story, and we plan to reward all contributors as much as we are able to.

40K Narrative Event Sunday July 17th.

If you are new to the area or new to the campaign, be sure to check out the story so far at www.worldwar40k.com to get caught up on all of the action!

Are You Excited Yet?!

This promises to be the best Narrative Event that SCGG has put on yet! We are excited to have been able to work with the folks at www.dicehead.com during the course of the World War 40k event. If you want to play in the narrative event, it is ABSOLUTELY VITAL that you read the following information:

Registration

Players pay for their tickets using the link here and then need to immediately send an email to brothercaptainmorgan@gmail.com to sign up for ONE of the three Battlezones. Players can ONLY participate in ONE of the three battlezones, so have one in mind when you register. If you have already registered, then go ahead and send an email declaring which battlezone you wish to participate in. Players that register at the event will be assigned. Help us out by pre-registering so we can plan according to your wishes! Depending on registration turnout, we may have to put a cap on certain warzones. Be prepared and reserve your spot so you can play how you want to play!

Simultaneous Play

Because things in one battlzone will influence other battlezones, rounds are going to be timed by each phase. This is to help keep the game moving so we can progress through the narrative elements of the finale. Exact times for each phase will be at the TO's discretion based on factions/army turnout, but please make a reasonable effort to build an army list that plays quickly enough to finish. Some armies naturally have a lot more models, but with proper preparation there shouldn't be any issue finishing your turns within the limit. 



Special Rule: Ordo Chronus Sanction

If you finish a phase early, DO NOT MOVE ON TO THE NEXT PHASE BEFORE THE TIMER! We may only move on from one phase to the other early if ALL PLAYERS have finished the phase. Players that violate this rule will be assigned a penalty at the discretion of the Ordo Chronus (Event Staff)! We've all seen enough sci-fi to know that messing with the timestream has dire consequences!

Battlezones

The war over Stulte Mors has taken place across several war-torn and ravaged fields. As the campaign comes to a close and the conflict comes to a head, the forces of order and disorder are throwing everything they have left into a massive, final gambit that could swing the war to their favor. Forces are being prepared and battle-lines are being drawn. The question is: where will your army make its stand?

Battlezone 1: Luna non Mortua



Luna non Mortua is nigh-uninhabitable, barren rock which has only been made more inhospitable due to the recent conflict in the sector. Firmly in the grasp of the forces of Disorder, the forces of Order must now deploy their heaviest weapons of war in an attempt to flush out and destroy the evil forces lurking there. This effort will be critical in crippling the ability of the forces of Disorder to deploy reinforcements to the other battlezones...

Battlezone Format

Army Composition: Super-heavy Vehicles (SHV) and Gargantuan Monstrous Creatures (GMC) ONLY. 

Points limit: N/A. Players will be restricted to having up to 30 Hull Points(SHV) or 30 Wounds(GMC) in their force for this event.

Force of Order Primary Objective: Destroy critical fortifications and infrastructure required for the forces of Disorder to send troops and reinforcements to other battlezones. Success will apply reserve and reinforcement penalties to players on Battlezones 2 and 3. 3 Victory Points will be awarded per structure destroyed.

Force of Order Secondary Objective: Destroy enemy SHV and GMC. 1 Victory Point will be awarded for every 3 HP/W removed from enemy super-heavy vehicles.

Force of Disorder Primary Objective: Destroy as many attackers as possible. 2 Victory Points will be awarded for every 3 HP/W removed from Order SHV/GMC.

Force of Disorder Secondary Objective: Defend key structures. Every structure left standing at the end of the game awards 3 Victory Points to the Disorder faction.

Scenario Special Rules:
  • All allied forces of Order and Disorder will be respectively treated as Allies of Convenience, regardless of codex faction. 
  • If a unit is removed from play, it immediately enters ongoing reserves on a roll of a 3+, rolled immediately after the unit is removed from play. If the roll is failed, the model comes in automatically after a full game turn.
  • If Order successfully manages to control or destroy 3/4 of the buildings on Luna non Mortua by the start of game turn 4, then the forces of Order in Battlezone 3 will suffer a penalty too spoilerific to disclose here! 
*A Note on Terrain*

 Expect sparse, rocky terrain. This will help you move your Titans around, and also help keep the theme.

*A Note on Conversions*

If you are bringing a conversion/counts-as of a SHV/GMC for this event, please get approval from the SCGG Event Team beforehand by  posting a picture to the SCGG 40k Narrative Facebook Event. Sloppy, unpainted, or re-cast models will not be permitted at the event, and are judged as such at the TO's discretion. Well-done and clever conversions will be celebrated!

Battlezone 2: Heavenfall Station



Heavenfall Station is the strongest and most powerful support platform available to the forces of order. Many direct assaults against the powerful defenses have been tried and each has failed. Now, with the final conflict approaching, the Disorder commanders have elected for a different approach. Sending elite Kill-Teams via whatever clandestine methods are available, they are seeking to sabotage the forces of Order's ability to send support to the myriad warzones hotly contested across the sector...

Battlezone Format

Army Composition: Players will construct their armies using the Kill Team rules for Warhammer 40k, which are available for purchase/download at www.blacklibrary.com or via iBooks. In addition to those rules, the following changes/restrictions apply:

  • No models with the bike, jetbike, vehicle, monstrous creature, cavalry or jump pack type are allowed, due to the cramped corridors and narrow passageways these models would not be able to move effectively. If you have to ask "Would this fit?" then it probably won't. If you have a question, then please contact the event staff in advance to see if it will be ok.
  • Players may bring 1 HQ choice or independent character along with their kill team. These characters can take up to 2 relics from their respective codex. They will operate just like every other character in the Kill Team game format and will not get to "Look out, sir!" etc..This may include the Custom Warlord character built as part of participation in the Strife at Stulte Events hosted by SCGG since the start of the year. The same restrictions on unit types apply to these characters. No "unique" characters may be taken (i.e. Azrael, Mephiston, named characters). 
  • Due to the cramped corridors, weapons with the blast/template special rules will have the 'Shred' special rule (much like in Zone Mortalis).
Force of Order Primary Objective: The forces of Order must defend the vital targeting computers, shield generator power conduits, consoles, and other important components from disorder. Every active console not in possession by a unit from the forces of Disorder at the end of the game counts as 3 victory points for the force of Order.

Force of Order Secondary Objective: Every force org slot from an enemy player that is completely destroyed awards 1 victory point.

Force of Disorder Primary Objective: The forces of Disorder must take over or destroy the vital targeting computers, shield generator power conduits, consoles, and other important components in Heavenfall station. Every console in possession of the forces of Disorder at the end of the game counts as 3 victory point. Destroyed consoles count as 1 victory point.

Force of Disorder Secondary Objective: For every HQ/Independent character killed by Disorder, the faction gains 2 victory points. For every force org slot killed that belongs to an enemy player, Disorder gains 1 victory point.

Scenario Special Rules:
  • For every 2 consoles in a faction's (Order/Disorder)  possession, the owning faction's players may opt to shoot a single S8 AP3 Massive Blast (7"), Barrage at a Battlezone of their choice. These shots always scatter the full distance regardless of bonuses (i.e. servo skulls etc.) and scatter in the direction the arrow on the "hit" icon of the scatter die is indicating. Orbital bombardment is not an exact science when under fire. If 4 or more are owned, then the owning faction may change the profile to fire a single S: D Large Blast (5")
  • All allied forces of Order and Disorder will be respectively treated as Allies of Convenience, regardless of codex faction. 
  • If Disorder successfully manages to control or destroy 3/4 of the consoles in Heavenfall Station by the start of game turn 4, then the forces of Order in Battlezone 3 will suffer a penalty too spoilerific to disclose here! 
  • No units are considered "objective secured" for this game, but the distance to hold an objective or contest one (i.e. the consoles) has been reduced to 2" from 3" and all units are considered scoring/denial units for ease of play. Consoles cannot be contested from behind walls or closed doors.
*A Note on Terrain*

This battle will be played out on a table consisting of tiles from the Space Hulk and Betrayal at Calth sets. Line of sight will be determined in a common sense fashion, using the 2-Dimensional walls as guides. In future years we'd like to do Zone Mortalis, however it is currently beyond the means of the organizers to provide adequate terrain for that game type. Expect cramped spaces and use  your imaginations, please :)

*A Note on Turns*

Turns will be timed so that things are consistent across all three tables, as each table can have an impact on the others. Because of the small model count for Battlezone 2, players will each do a full Kill Team  GAME TURN per PLAYER TURN for the other tables. For the purposes of holding objectives, it will be determined at the end of each PLAYER TURN.

Battlezone 3: The Battle for Siper Hive



Open war is blazing across the sector as the forces of Disorder launch a final, devastating assault upon Siper Hive, the seat of power in Stulte. The fate of the entire sector hinges on the outcome of this final, epic showdown.

Battlezone Format

Army Composition:

Players must prepare a 1500 point force consisting entirely of the same faction (so no allies), but may consist of an unlimited number of formations/detachments as long as they do not repeat the same one more than once. Forge World army lists and units are allowed as permitted in the most recently published Forge World rule set for that faction/model.

Players that participated in the SCGG Narrative Events hosted this year may bring their custom warlord character for NO POINTS COST. This represents you on the table. Treat this character as a separate, 1-model detachment. All upgrades and relics (you know what a relic is, Mr. "It's not a relic, it's a Signature System!") must be modeled as appropriate within reason/suspension of disbelief. Only 2 relics may be taken by this model as permitted by your codex, as this is not an exercise in exploiting free points or min-maxing. TO's may adjust what is allowed at their discretion. Remember we are here to have fun.

Players that did not participate in the SCGG Narrative Events may bring 1 non-unique character HQ choice for NO POINTS COST. This represents you on the table. Treat this character as a separate, 1-model detachment.  All upgrades and relics (you know what a relic is, Mr. "It's not a relic, it's a Signature System!") must be modeled as appropriate within reason/suspension of disbelief. Only 2 relics may be taken by this model as permitted by your codex, as this is not an exercise in exploiting free points or min-maxing. TO's may adjust what is allowed at their discretion. Remember we are here to have fun.

Players who wish to include a unique, named character from their codex MUST get the OK from the Event Staff prior to the event so as to avoid multiple unique characters. PRE-REGISTER for first dibs!

As this is a cramped, urban setting, there is not enough room for SHV or GMC's, and they will not be allowed in lists created for this Battlezone.

Forces of Order Primary Objective: Protect the city. As the forces of Disorder advance, they will be defiling and setting fire to the buildings and structures. Every structure that has not been defiled at the end of the game awards one victory point. Structures will be clearly defined at the event.

Forces of Order Secondary Objective: Protect the Governor. The governor has been sent away to a private war bunker. The Order commander will mark one of four pre-selected buildings as the governor's bunker. If the building with the governor gets defiled, the governor is slain and disorder immediately gets 5 victory points. If the governor survives at the end of the game, then Order gets 5 victory points.

Forces of Disorder Primary Objective: Defile the city. As your forces advance, they will be defiling and setting fire to the buildings and structures. Every structure that has been defiled at the end of the game awards one victory point. Structures will be clearly defined at the event.

Forces of Disorder Secondary Objective: Kill the Governor. The governor has been sent away to a private war bunker. The Order commander will mark one of four pre-selected buildings as the governor's bunker. If the building with the governor gets defiled, the governor is slain and disorder immediately gets 5 victory points. If the governor survives at the end of the game, then Order gets 5 victory points.

Scenario Special Rules:
  • Aggressive assault: For every 5 defiled structures, the forces of disorder may deploy their reserves an additional 6" from the board edge.
  • Command Center: While the governor is alive, forces of Order may re-roll one failed reserve roll per turn. If the Governor is slain, Disorder may require a successful reserves roll to be re-rolled per turn. Modifiers apply as normal.
  • Defensive Deployment: Order may deploy anywhere on the Battlezone up to 12" away from Disorder's deployment edge. Disorder comes on the first turn as if they were arriving from reserve and may hold units in reserve like normal. Units that come on the first turn may assault the turn they do so, but subsequent rounds follow the rules for assaulting from reserves like normal. Disorder has the first turn. Order may not seize.
  • Battle Commanders: The forces of Order and Disorder will both nominate a Warmaster (Disorder) or Praetorian (Order). Choose wisely, as these commanders will be in charge of strategic choices throughout the game that will affect all forces on the table!

So What Are You Waiting For?!


The time is now! Get registered and start your preparations. More cool announcements will come soon - such as prize support and other cool things - and you don't want to miss out on the premium organized play experience in Utah!

Also, please take some time to check out www.dicehead.com who have done the www.worldwar40k.com story, results tracking, and have already provided cool prizes to participants in the Strife at Stulte Events run by SCGG. Shane and the cool people at Dicehead will hook you up with awesome deals on all things wargaming!

If you have questions on this event, sign up on Facebook and post them on the event there for all to see. You can also contact us here through our website!

Cheers!

~ Captain Morgan




SCGG 40k End Zone Qualifier Results


Hello Gladiators!

We had an awesome three rounds of gaming at End Zone Hobby Center as people were preparing for the SCGG or just coming to have a good time. A big thank you and shout-out to those who drove up from far away to attend the event. Here are a few pictures of the armies people were running:








The Xenos were out in force, with lots of Necrons and Tau coming to the field. It was nice to see some creative lists and interesting WIP conversions as people tested out their potential SCGG lists.

Results

After some tough battles, the top placings were as follows:

Caden Humphreys - Renegade Knights/Necrons - 1st Place Prize
Ben Gabbert - Dark Angels/SM allies - 2nd Place Prize
Bryan Humpherys - Tau Empire - 3rd Place Prize

Unfortunately, we were 2 PEOPLE SHORT of being able to hand out free passes to Gladiator Games so we couldn't hand any of them out. The good news is we have 1 more practice event before the GT, so mark your calendars and come support the local events! Don't forget to get your tickets pre-ordered as well before time runs out!

Next Event:

Gajo Games SCGG Qualifier
June 25, 2016
10:00 AM Registration,
9420 S. Union Square
Sandy, UT 84070

Pre-registers on Facebook get to have input on format and event-specific FAQ's. Currently we are using the ITC Format. Come and get your ITC points!

Pre-register on Facebook at: https://www.facebook.com/events/1037298923014444/


Hope to see you at the games! Email questions to SCGG or to brothercaptainmorgan@gmail.com





Demo Games

Take a break during your weekend at the Gladiator Games to try out new games for your enjoyment. The demos  for these games will be in the Open Play area throughout Saturday of the event.



Beyond the Gates of Antares
Beyond the Gates of Antares is a new Sci-Fi 28 mm skirmish wargame written by Rick Priestley. Game play makes use of the successful and exciting dice activation system first pioneered in Warlord’s popular Bolt Action WW2 wargame – ensuring that both sides remain active and engaged throughout every game. It's development to use ten-sided dice offers considerable expansion.


Horizon Wars
Take command! Lead a squadron of giant, stompy robots across the surface of a hostile world to defend your fragile colony against the depredations of a hostile foe. Horizon Wars is a combined arms game that allows you to use figures you already own!



Bolt Action
From the initial invasion of Europe to the closing days of the war in the the East, Bolt Action allows you to become the General you always wanted to be. Whether leading the unstoppable Blitzkreig Germans or Defending the motherland to the last man, Bolt Action allows you to play your way.

A Call To Arms


We are approaching our event at a blistering pace and we need you!

Our event will have even more prizes and even more games! We have included Guild Ball,X-wing and other great games from CMON. Also be one of the first events after Lock and Load to feature Warmachine's new rules! Great 40K event along with Infinity and Malifaux!

Event information here

Buy your tickets today to reserve your spot
https://squareup.com/store/salt-city-gladiators

Remember the first 100 pre-registers will get swag bag. These are filled by our sponsors and running out quick.


Come down to our event July 14-17th 2016 

Remember Thursday is a Free open day and we will have tables set up that day for a gaming swap meet! We will also have tabletops ready for some great games.

Hope to see you then!

Any question: scgladiatorgames@gmail.com



'Ow do youz do datt? - D Weapons

Wot do ya mean "D-weppon?"

Salt City Gladiator Games is right around the corner, which means that it's time to prepare yourselve for the inevitable rules quandaries that come up as part of living in the Dark Millenium.  With that in mind, put on your 'finkin caps and get ready for a lesson in 40k rules.

TODAY'S LESSON: DESTROYER WEAPONS



Like it or not, D Weapons are here in 40k to stay, and depending on the format you can expect some really painful or EXTREMELY painful things to happen when that lucky 6 happens. The biggest question and rules issue that comes up with D Weapons has to do with wound allocation. I see this come up in every event I participate in or have run since 7th edition dropped. Basically this is how it is done:

1. Roll to hit (shooting/melee) and count how many hits are successful.
2. Roll on the Destroyer Weapon Attack Table (P 163 of the Basic Rule Book), which specifies that the effect of each die applies to a SINGLE model.
3. Apply applicable result to affected models per normal rules for allocation.

HERE IS WHAT TO REMEMBER:

"Multiple Wounds/Hull Points inflicted by a Destroyer hit do not carry over to other models in the unit (any excess are lost)." (BRB, 163)

EXAMPLE:

An Imerial Knight rolls to hit against a unit of 5 Thunder Hammer/Storm Shield Terminators, getting 2 hits. He rolls 2 dice on the Destroyer table, getting a 3 and a 6.

The closest model in the Terminator unit (chosen by the owning player if several are the same distance) rolls a single 3+ invulnerable save against the die roll of 3, passing his save and negating the hit (it only inflicts D3 wounds to him if he FAILS the 1 save, he doesn't roll saves against D3 wounds).

The Terminator cannot make any saves against the D roll of a 6, and is removed from play as a casualty, and you move on to the next initiative step.

NOTE: While the roll of a 6 does inflict D6+6 unsaveable wounds, they only effect the 1 model that was hit and do not carry over into the other models in the unit.

DAT'Z WUT DA ROOL SAYZ!

If you have any rules questions NOT covered by the rulebook or the existing FAQ's, feel free to post here or email SCGG with questions.

Cheers!

Captain Morgan



Building the Utah Scene - 40k Tournament Prep Season is Here!





Hey Gladiators!


We've had some awesome support from local stores this year as we get ready for the Salt City Gladiator Games 40k Championships. We've had TWO preparatory tournaments already at End Zone Hobby Center and at Blakfyre Games, and that's just the beginning! Here are some pics I got from End Zone's Tournament:








Is this awesome or what?!

Here are the results from the two tournaments:


End Zone Hobby Center:

1st Place: Chris Talley - Tau Empire
2nd Place: Zach Gill - Space Wolves
3rd Place: Jason Newsom - Chaos Space Marines

Blakfyre Games:

1st Place: Caden Humpherys - Necrons/Chaos Knight
2nd Place: Dave Johansen - Eldar/Corsairs
3rd Place: Rich Kilton - Orks



Congrats to the top 3 players at each tournament! Also an extra special congratulations to Caden Humpherys, as the tournament he won had 12 players, which earned him a free pass to the Salt City Gladiator Games!

It's great to see some new players coming to these events, and I hope to see more! Remember, that any prep tournament with 12 or more attendees will get the winner a free pass to SCGG, so get out there and support the community!

Upcoming Tournaments:

Don't worry, if you couldn't attend the last 2 tournaments, we have 2 more on the calendar. Here are the details! Click the link to sign up on the Facebook. Details and address information is there!

May 14, 2016 - End Zone Hobby Center

June 25, 2016 - Gajo Games

Keep your eyes peeled here on the SCGG blog for more details and updates on what's going on in 40k.  ~ Captain Morgan


Salty Dwarf Painting Competition July 2016 Information

Salty Dwarf Painting Competition!

July 16th at the Salt City Gladiator Games in Farmington, UT.



Here are the details:
$10 Registration fee per entry ($5 if pre-registering*)

Categories:
Single Figure
Large Figure
Huge Figure
Unit/Dio

Note: This competition is open to all miniature model companies and ranges.

Competition Rules:
-Entrant must have painted the fig themselves. No commissions.
-Entries must be received by 12:00 noon of Saturday, July 16th.
-The fig will be on display throughout the day. DO NOT enter a fig if you plan to use it in the tourney as well.
-Entrant must be present to collect the prize at the end of the Salty Dwarf event. Winners will be announced between 5pm and 7pm Saturday.
-You do not have to play in the tournaments to enter the painting competition.
-By entering the contest, you give the Salt City Gladiator Games rights and consent to post/publish pictures of the figures and Artists where we deem necessary.

*Pre-Registration details: The SCGG Store 
Any questions feel free to contact us at scgladiatorgames@gmail.com

After some great questions brought up from the community we have decided to get a bit more specific with categorization and judging criteria.

Judging Criteria:
-Technical ability/execution
-Artistic quality

Top two entries in each category will be awarded a Salty Dwarf Trophy. There will also be a people's choice award.


Single figure:
Defined: Smaller figure or animal-mounted figure, such as a knight on a horse, which fall within the size restriction. This includes base, mount, and appendages. A competition judge will rule on any bits, such as a pole, extending beyond the size restriction, at time of entry.

Size Restriction: 3x3x3 inches, excluding base.

Large Figure:
Defined as: Single Figures that are larger than Single Figure restrictions. Large monsters, dragons, statues, busts, etc.

Size Restriction: 6x6x6 inches, excluding base.

Huge Monster/Large Vehicle:
Defined as: All vehicles and machines with crew. This includes all tanks, ships, siege engines, all weaponry that contains or is run by one or more crew figures. Multiple freestanding figures (as in crew) must include unifying base, board, or movement tray.

Unit/Diorama
Defined: Emphasis is on the display as a focused scene telling a story with figures or a unified squad. This may include battle scenes or other diorama displays. Must be on a unified base, figures do not need to be permanently attached to the base, but judges will take into account the technical aspect of the figures as presented with the base.

Judging Criteria Defined:

Technical Ability/Execution- The technical proficiency used in the painting and modeling of the entry. Obvious technical faults are mold lines, sloppy joins, rough primer, and/or sloppy paint.

Artistic Quality- The artistic effects of the piece, including color choices, added detail work, pose, basing, cohesiveness, and the overall effectiveness of the artistic choices made.

Updated Rules... these rules are basically identical to the GenCon general painting competition rules and definitions. Thanks to Amy Stegmann, GenConMinipainting.com and the MHE crew for the rules and category definitions.


Now grab those brushes and start slinging some paint!!

-SCG