A well known competitive Malifaux player in the UK, Mythic Fox, has posted an excellent article on competitive play and the attitude you should have while participating in events to encourage a good experience for yourself and everyone around you.
Check it out here: http://blog.mythicfox.com/2016/01/how-to-become-champion.html?m=1
I hope you guys are all refreshed after the holidays and the new year, because the Salt City Gladiator Games are ramping up in preparation for our 2016 event! We had an excellent turnout last year and people had a lot of fun, so what better way to celebrate that then to make it even more awesome for the next event!
Last year saw the inauguration of the Warhammer 40k Narrative Event. As with many games, there are always many ways to play, and there was a lot of interest in the 40k Narrative going forward from a lot of people who aren't as into the more competitive side of the game. The team captain format was fun and created some interesting matches, culminating in a fight between the team captains during the third round (Dark Angels vs. Fallen Dark Angels).
With interest in the narrative high after last year's event, we decided it would be awesome to expand on the narrative and create a series of games accessible to as many people as possible and something that would encourage the community to get together regularly. This way we could build up over time and culminate in an epic showdown at the 2016 games.
Salt City Gladiator Games will be hosting monthly games at various local games stores up and down the Salt LakeValley using the www.worldwar40k.com campaign missions. When you play your games, report the results at www.worldwar40k.com and your game results will influence the progression of the campaign and the story going forward! Players who participate in the monthly game days will be eligible for bonus opportunities to get prizes generously provided by the folks at www.dicehead.com at the Salt City Gladiator Games 2016 40k Narrative event, where we will be finishing off the campaign in epic fashion!
Here are some of the exciting features of the campaign:
Play games locally and report your results with players nationally to influence the course of the campaign for your faction.
Participate in monthly events hosted by SCGG to gain increased eligibility for prizes at the SCGG 2016 Narrative Event.
Participants in the SCGG hosted events will be able to create their own commanders with character progression stats that they can use at the SCGG 2016 Narrative.
Play with what you like! There are no over-arching FAQ's or artificial restrictions,
Become a part of an ever-growing local and national community of gamers invested in the 40k universe. Join us for food afterwards and be a part of the post-game recap/smack talk!
Coming in late or can't make every game? That's ok! You can still play on your own time and report your results to www.worldwar40k.com so everyone has a chance to be a part of the action.
Are you excited yet? I hope so! This is promising to be a fun series of games and I am very excited to see what great things come from it.
I'd like to give an extra special thank you to the folks over at www.dicehead.com for working with us and helping to provide prize support so we can make this event even better than last year! Be sure to take some time and go to their website to check out their awesome discounts on the many game systems they sell.
FIRST GAME DAY OF 2016
Our first 40k Narrative Game day is going to be on Saturday January 23, 2016 at Gajo Games in Sandy at 12:00 PM. Here is the address:
9420 S. Union Square
Sandy, Utah 84070 Phone: 801-563-5956
Here's what you need to have ready to participate:
Visit www.worldwar40k.com and like their Facebook page for regular updates on the campaign and missions, which are updated every month by the crew at www.dicehead.com. The whole story so far is written up so you can keep up on the story so far and what has happened in the battle over the Stulte System.
Come prepared to play with at least 1500 points or more at SCGG Hosted Events, or with however many points you want/can on your own time.
Play games and report results on the website and to the SCGG 40k Narrative Event Organizer at: email@example.com - be sure to include your name, faction, mission, and whether it is a win/loss/tie when emailing results to the EO.
With the basics out of the way, here are the particulars and some clarifications for people who would like to participate:
Details on the Character Progression System:
People who attend the monthly SCGG Hosted Campaign Day events will be able to create characters who progress throughout several consecutive missions. The characters created in this manner will be usable at the SCGG 2016 Narrative Event. We are using a system slightly modified out of the Forge World Horus Heresy Book 4: Conquest, and since not everyone has access to the book it is important for people to attend the game days so that the EO can track the heroes and provide guidance on the system. This is purely optional and is intended to help expand on the fun, so don't feel like you have to do this if you do not want to. The rules for character progression are as follows:
Characters can only be generated from non-unique, nameless HQ choices (i.e. Space Marine Captain, Eldar Autarch, Necron Overlord, Tyranid Hive Tyrant, etc.) from your codex or applicable faction available via Forge World or official GW Campaign Supplement (such as renegades and heretics, Death Corps of Krieg, 30k Crusade Army List, etc).
Choose a commander, a second-in-command (a different HQ type), and a third-in-command.
Characters killed in battle can die permanently depending on rolls on the death chart. Commanders who die are replaced by their second-in-command and a new third-in-command is chosen. This can occur indefinitely in the event that your commanders have a penchant for dying.
Your Commander must always be the warlord, and still pays for all wargear as normal, and can take relics as allowed in your codex or army list.
You can still bring unique characters as part of your army list, but they cannot be your warlord and will not benefit from advancements on the character progression table. If a unique character is required to be your warlord, ignore that rule for the purposes of the campaign.
List Building for the Campaign
It is the objective of this campaign to be as fun and inclusive as possible to the many ways of playing 40k, which is why no "official" rules FAQ exists (aside from those published by GW) and we are not putting strict limitations or restrictions on army list compositions or acceptable source material, as long as it is the most recently published material by GW/FW. Horus Heresy units and army lists are all fair game as well.
That being said...
This is a narrative campaign. This is not the competitive 40k event where list-crafting the ultimate power combos and lists is the status quo (we have another event for that, which you are also welcome to join in on). This is designed around a story, and should be fun for both players who are seeking a more casual experience. With that in mind, have the courtesy to not bring the most face-punchingly horrible list you can imagine. There's nothing wrong with wanting to win or designing a list that you think will do good, but be mindful of that when being paired up with someone who might be a newer player or less interested in the competitive side of the game.
If you want to bring a hard-as-nails list and you know someone else who wants to do that as well, you are perfectly OK to arrange that fight between the two of you as your campaign game. Don't be a poor sport by shoving people's faces in the mud who are there to have a good time and who didn't bring a list with the hardcore tournament gamer frame of mind.
On the other side, as there are so many ways to build a list and play armies nowadays, don't be down on other players for trying out their favorite formations or bringing their favorite models. By putting your models on the table you are accepting the risk that you might have to pick them up, sometimes faster than others. Nobody wins 100% of their games, and some armies just struggle against others in the current state of the game. In all cases, lets just be mature and remember that this is a game. The attitude you bring to the table will influence everyone's good time, and good sports will be recognized...
Does your army have to be painted?
No, there is not a painting requirement to participate, but it is HIGHLY encouraged as it makes for a more cinematic experience. We are currently deciding on awarding some special prizes for people who do have painted armies, or for people who paint their armies during the course of the campaign themed off of campaign events. We want to encourage and reward painting, but not discourage everyone from coming and having a good time.
For additional information about the campaign, please contact us here at our blog (via comment or email) or email the EO at: firstname.lastname@example.org