Player Spotlight - 2014 SCGG Champion




Hello 40k Gamers!

Captain Morgan here with a player spotlight as we get into the final stretch before the 2015 SCGG tournament.  As we get ready for this year, I thought it would be a good idea to talk about the player who took the top spot and the list that he brought that beat the competition.

Chris Talley is last year's champion, and he's been playing 40k for a little while.  I took some time to ask him some questions about 40k and if he had any tips for players out there, and here is what he had to say:

"I started playing 40k at the very beginning of 4th edition, I believe that was in 2001? It was a while back I don't remember too well. I picked up some tau on eBay and that was my first army.


My favorite thing about 40k is the competitive but friendly atmosphere at most events, I've had more fun playing hard games with good players than anywhere else. 

My biggest tip for new players has always been "play what you want". People have always been trying to find the most efficient or powerful thing to add to an army but I believe you have to like your army and the models you have. for example, my tyranids don't have a single flying hive tyrant, which I'm told is the best thing in the codex haha."

Chris will be returning to the SCGG this year, and while I can neither confirm nor deny which list he will be bringing, it pays to be prepared.  With that in mind, check out the rundown of his list from last year, and the ways that you can deal with it.

Last year he took a Tau Empire list that was quite a doozy.  While I played in the games last year, I didn't get a chance to fight against him in the SCGG but I have fought this list a couple of times outside of this and it definitely delivers on what the Tau do best: shoot lots and lots of dice bullets.  One of the main linchpins of this list was the Void Shield Generator (VSG), which is a structure that generates an AV12 shield in a 12" bubble around the structure, causing any shots that originate outside of the bubble to hit against the AV12 instead of the AV or toughness value of the unit inside the radius This is a powerful way to keep your units safe from many types of ranged threats while still allowing you to dish out the ranged punishment on them, which synergizes well with the nature of the Tau army.  While not overly common on the tabletop, it is important to plan and prepare for seeing these at any competitive event.  The stationary nature of this army means that if there is enough line-of-sight blocking terrain available, you can do a lot by just staying away from the dice bullets.



While tough, the list is not unbeatable, and is vulnerable to heavy alpha-strike tactics and durable units.  Some counters to this tactic would be: 

1. Skyhammer Annihilation Force - drop pod assault combined with charging from deep strike reserve and pinning devastator shots makes for a strong alpha strike that mitigates a lot of the threats on the first game turn. (Any drop-pod heavy list has the potential to really bring the pain).

2. Necron Decurion/Canoptek Harvest - Who cares if the opponent gets a lot of shooting if he can't keep you dead anyways?  The decurion allows for some very effective combos and very hard-to-kill units.  Advancing with a big unit of Wraiths in the Canoptek harvest present a problem that must be dealt with, and one that can easily be follow up with some hard-hitting squads riding in death croissants (you know what I'm talking about ;) ), while Annihilation Barges keep the pressure up at range.

3. Death Stars - How do you deal with an army that dishes out a lot of dice?  Counter it with an army designed to soak up and brush off tons of wounds.  Draigo/Stern, TH/SS Terminators, Thunderwolf Cavalry/White Scars biker command squads, Jetbike Seer Council, and the list goes on.   There are ways to build big squads that can mitigate the hurt, and make it to close combat where the shooting and VSG just don't matter anymore.

Those are just a few examples of tactics available to deal with this sort of army.  How would you deal with this list? 

Tau Empire Tourney (Tau Empire)1,850 points
HQ175 points (9%)
Commander (175)WS4·BS5·S5·T4·W4·I3·A4·Ld10·Sv3+
missile podmissile podstimulant injectortarget lockXV8-02 Crisis 'Iridium' BattlesuitPuretide Engram Neurochip; Crisis battlesuit
Jet Pack Infantry (Character); Independent Character; Supporting Fire; Very Bulky
Elites380 points (21%)
XV104 Riptide (190)WS2·BS3·S6·T6·W5·I2·A3·Ld9·Sv2+
early warning override; Riptide battlesuit; ion acceleratortwin-linked fusion blaster; Riptide shield generator
Jet Pack Monstrous Creature; Nova Reactor; Supporting Fire
6 Stealth Team (190)WS2·BS3·S4·T3·W1·I2·A2·Ld8·Sv3+
stealth battlesuits; burst cannons
Jet Pack Infantry; Infiltrate; Supporting Fire
• Stealth Shas'vreWS2·BS3·S5·T4·W1·I2·A3·Ld9·Sv3+
Jet Pack Infantry (Character); Infiltrate; Supporting Fire
Troops132 points (7%)
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse carbine; photon grenades; EMP grenades
Infantry; Supporting Fire
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse carbine; photon grenades; EMP grenades
Infantry; Supporting Fire
Fast Attack262 points (14%)
4 Pathfinders (74)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights; 3× ion rifle
Infantry; Scouts; Supporting Fire
6 Pathfinders (111)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights; 3× rail rifle
Infantry; Scouts; Supporting Fire
7 Pathfinders (77)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights
Infantry; Scouts; Supporting Fire
Heavy Support474 points (26%)
3 XV88 Broadside Team(233)
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
velocity tracker; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system; seeker missile
Infantry; Extremely Bulky; Supporting Fire
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
target lock; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system
Infantry; Extremely Bulky; Supporting Fire
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
target lock; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system
Infantry; Extremely Bulky; Supporting Fire
Hammerhead Gunship(125)BS4·FA13·SA12·RA10·HP3
ion cannontwin-linked smart missile system
Vehicle (Tank, Skimmer)
Sky Ray Missile Defence Gunship (116)BS4·FA13·SA12·RA10·HP3
blacksun filter; 6× seeker missile; twin-linked smart missile system; 2× networked markerlights; velocity tracker
Vehicle (Tank, Skimmer)

Detachment: Fortifications
Other100 points (100%)
Void Shield Generator(100)
battlements; 2× additional projected void shield
Impassable Building (Armour Value 13); Projected Void Shields

Detachment: Tau Empire
HQ60 points (18%)
Cadre Fireblade (60)WS4·BS5·S3·T3·W3·I3·A3·Ld9·Sv4+
combat armour; pulse rifle; photon grenades; markerlight
Infantry (Character); Independent Character; Split Fire; Supporting Fire; Volley Fire
Troops132 points (40%)
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse rifle; photon grenades; EMP grenades
Infantry; Supporting Fire
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse rifle; photon grenades; EMP grenades
Infantry; Supporting Fire
Heavy Support135 points (41%)
Hammerhead Gunship(135)BS4·FA13·SA12·RA10·HP3
2 Fusion Cannonstwin-linked smart missile system
Vehicle (Tank, Skimmer)


I look forward to seeing what lists people bring to the event this year! 

Cheers!
Captain Morgan

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