2015 SCGG tshirts go Live tomorrow!!


Look upon your favorite new shirt! 
Well, we hope that you like our new design anyway.
If you would like to purchase one of these lovely creations and help support our games please go to our shop page at:
https://squareup.com/market/salt-city-gladiators

There you can get shirts,Dice and most importantly Tickets to our event.
Hurry up! space is limited to our events and we would hate for our gamers to miss out on their spot because of last minute decisions.

If you bought our 2014 shirt and would like this instead, just send us an angry email and let us know, we will switch it out for you before the games and have it waiting for you all warm and and ready like.

And finally, as always please buy tickets! this is an event made for you and we cannot do it without your continued support!
Let the games Begin!!
https://squareup.com/market/salt-city-gladiators



Player Spotlight - 2014 SCGG Champion




Hello 40k Gamers!

Captain Morgan here with a player spotlight as we get into the final stretch before the 2015 SCGG tournament.  As we get ready for this year, I thought it would be a good idea to talk about the player who took the top spot and the list that he brought that beat the competition.

Chris Talley is last year's champion, and he's been playing 40k for a little while.  I took some time to ask him some questions about 40k and if he had any tips for players out there, and here is what he had to say:

"I started playing 40k at the very beginning of 4th edition, I believe that was in 2001? It was a while back I don't remember too well. I picked up some tau on eBay and that was my first army.


My favorite thing about 40k is the competitive but friendly atmosphere at most events, I've had more fun playing hard games with good players than anywhere else. 

My biggest tip for new players has always been "play what you want". People have always been trying to find the most efficient or powerful thing to add to an army but I believe you have to like your army and the models you have. for example, my tyranids don't have a single flying hive tyrant, which I'm told is the best thing in the codex haha."

Chris will be returning to the SCGG this year, and while I can neither confirm nor deny which list he will be bringing, it pays to be prepared.  With that in mind, check out the rundown of his list from last year, and the ways that you can deal with it.

Last year he took a Tau Empire list that was quite a doozy.  While I played in the games last year, I didn't get a chance to fight against him in the SCGG but I have fought this list a couple of times outside of this and it definitely delivers on what the Tau do best: shoot lots and lots of dice bullets.  One of the main linchpins of this list was the Void Shield Generator (VSG), which is a structure that generates an AV12 shield in a 12" bubble around the structure, causing any shots that originate outside of the bubble to hit against the AV12 instead of the AV or toughness value of the unit inside the radius This is a powerful way to keep your units safe from many types of ranged threats while still allowing you to dish out the ranged punishment on them, which synergizes well with the nature of the Tau army.  While not overly common on the tabletop, it is important to plan and prepare for seeing these at any competitive event.  The stationary nature of this army means that if there is enough line-of-sight blocking terrain available, you can do a lot by just staying away from the dice bullets.



While tough, the list is not unbeatable, and is vulnerable to heavy alpha-strike tactics and durable units.  Some counters to this tactic would be: 

1. Skyhammer Annihilation Force - drop pod assault combined with charging from deep strike reserve and pinning devastator shots makes for a strong alpha strike that mitigates a lot of the threats on the first game turn. (Any drop-pod heavy list has the potential to really bring the pain).

2. Necron Decurion/Canoptek Harvest - Who cares if the opponent gets a lot of shooting if he can't keep you dead anyways?  The decurion allows for some very effective combos and very hard-to-kill units.  Advancing with a big unit of Wraiths in the Canoptek harvest present a problem that must be dealt with, and one that can easily be follow up with some hard-hitting squads riding in death croissants (you know what I'm talking about ;) ), while Annihilation Barges keep the pressure up at range.

3. Death Stars - How do you deal with an army that dishes out a lot of dice?  Counter it with an army designed to soak up and brush off tons of wounds.  Draigo/Stern, TH/SS Terminators, Thunderwolf Cavalry/White Scars biker command squads, Jetbike Seer Council, and the list goes on.   There are ways to build big squads that can mitigate the hurt, and make it to close combat where the shooting and VSG just don't matter anymore.

Those are just a few examples of tactics available to deal with this sort of army.  How would you deal with this list? 

Tau Empire Tourney (Tau Empire)1,850 points
HQ175 points (9%)
Commander (175)WS4·BS5·S5·T4·W4·I3·A4·Ld10·Sv3+
missile podmissile podstimulant injectortarget lockXV8-02 Crisis 'Iridium' BattlesuitPuretide Engram Neurochip; Crisis battlesuit
Jet Pack Infantry (Character); Independent Character; Supporting Fire; Very Bulky
Elites380 points (21%)
XV104 Riptide (190)WS2·BS3·S6·T6·W5·I2·A3·Ld9·Sv2+
early warning override; Riptide battlesuit; ion acceleratortwin-linked fusion blaster; Riptide shield generator
Jet Pack Monstrous Creature; Nova Reactor; Supporting Fire
6 Stealth Team (190)WS2·BS3·S4·T3·W1·I2·A2·Ld8·Sv3+
stealth battlesuits; burst cannons
Jet Pack Infantry; Infiltrate; Supporting Fire
• Stealth Shas'vreWS2·BS3·S5·T4·W1·I2·A3·Ld9·Sv3+
Jet Pack Infantry (Character); Infiltrate; Supporting Fire
Troops132 points (7%)
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse carbine; photon grenades; EMP grenades
Infantry; Supporting Fire
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse carbine; photon grenades; EMP grenades
Infantry; Supporting Fire
Fast Attack262 points (14%)
4 Pathfinders (74)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights; 3× ion rifle
Infantry; Scouts; Supporting Fire
6 Pathfinders (111)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights; 3× rail rifle
Infantry; Scouts; Supporting Fire
7 Pathfinders (77)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv5+
recon armour; pulse carbines; photon grenades; markerlights
Infantry; Scouts; Supporting Fire
Heavy Support474 points (26%)
3 XV88 Broadside Team(233)
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
velocity tracker; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system; seeker missile
Infantry; Extremely Bulky; Supporting Fire
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
target lock; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system
Infantry; Extremely Bulky; Supporting Fire
• Broadside Shas'uiWS2·BS3·S5·T4·W2·I2·A2·Ld8·Sv2+
target lock; Broadside battlesuit; twin-linked high-yield missile pod; twin-linked smart missile system
Infantry; Extremely Bulky; Supporting Fire
Hammerhead Gunship(125)BS4·FA13·SA12·RA10·HP3
ion cannontwin-linked smart missile system
Vehicle (Tank, Skimmer)
Sky Ray Missile Defence Gunship (116)BS4·FA13·SA12·RA10·HP3
blacksun filter; 6× seeker missile; twin-linked smart missile system; 2× networked markerlights; velocity tracker
Vehicle (Tank, Skimmer)

Detachment: Fortifications
Other100 points (100%)
Void Shield Generator(100)
battlements; 2× additional projected void shield
Impassable Building (Armour Value 13); Projected Void Shields

Detachment: Tau Empire
HQ60 points (18%)
Cadre Fireblade (60)WS4·BS5·S3·T3·W3·I3·A3·Ld9·Sv4+
combat armour; pulse rifle; photon grenades; markerlight
Infantry (Character); Independent Character; Split Fire; Supporting Fire; Volley Fire
Troops132 points (40%)
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse rifle; photon grenades; EMP grenades
Infantry; Supporting Fire
6 Fire Warriors (66)WS2·BS3·S3·T3·W1·I2·A1·Ld7·Sv4+
combat armour; 6× pulse rifle; photon grenades; EMP grenades
Infantry; Supporting Fire
Heavy Support135 points (41%)
Hammerhead Gunship(135)BS4·FA13·SA12·RA10·HP3
2 Fusion Cannonstwin-linked smart missile system
Vehicle (Tank, Skimmer)


I look forward to seeing what lists people bring to the event this year! 

Cheers!
Captain Morgan

40K Narrative event 1500 pt Friday August 21st

40K Narrative Event


"On a barren and war torn world forces meet on the battlefield. Unlikely alliances will be forged and allies will take to the field to crush their enemies."


Friday
Narrative event 1500
Start time: Noon
End time: 8:00 PM
Must have purchased a Friday Pass or Weekend Pass to participate. 

What to Bring
Tape Measure, Dice, Game Aids, etc
Your Army (1500 pts)
3 Typed Copies of your army list
Battle Forged armies, only. No Unbound lists
The army must be built using one primary detachment.
No fortifications allowed on the list.
*Creativity and fluff will be rewarded. This is a fun friendly event.

Red vs Blue
The narrative event this year will be a team versus team event. Captains will pick their allies among the competitors and be assigned to a team. Each round of the event will start with a coin toss. Winning team will choose either Attack or Defense.

Attacking side will choose first which of tables their allies wants to attack.
Defensive side will then choose which tables their allies will defend.

Objectives and missions will be given before each round.

Winning a match will give your team points. The team with the most points at the end of the event will be the winners.

Team Captains will also have a list of perks that will effect the course of the battle. Captains must spend points to gain these perks.

Bonus points and Achievements
Individuals points can be earned for each participant which will go towards prize support at the end of the event. There will be a bonus for armies with minimum 3 colors up. 

Store Highlight: KegBearer Miniatures



From Brian S. of KegBearer Miniatures:

"I find that having an interesting and well-done base theme for a model adds a tremendous amount to the overall quality of a miniature. I provide scenic bases so gamers and hobbyists have creative options for finishing out their miniatures without spending the extra hours or breaking the bank.
Similarly, the tabletop gaming experience is enhanced by having dynamic and visually appealing terrain features. I endeavor to make terrain that looks good and still facilitates easy placement of models during a game.
The bases and terrain can be ordered from my Etsy Store. If there is a theme that I don't have or a size of base that I don't carry, shoot me an email and I'd be happy to work something out.
In addition to high quality basing and terrain, Keg Bearer Miniatures is also available to do commission painting of miniatures.  For details or a price quote please send an email so your specific painting needs can be met."

About the Co-founder....

Hi All! My Name is Trever and I don't know if you know me or how I helped conceive Gladiator Games but I want to enlighten a few at least.
First of all, the Picture above is me during my darker days, drug runner and ... oh wait. that's not me at all. I look a lot like that except Bald, fatter, older and no movie star looks... darn. A man can dream...
But seriously, I conceived this idea of a large Utah event with a few other founders as we discussed what we liked about the table top games we love and  pour constant time into.
I love the competitive play! I love the sportmanship of fun players, I love the art and hobby aspect of it.
Wouldn't it be great for Utah to host a large event dedicated to everything we love? And to that end Gladiator Games was born.
I haven't done this alone, I have had a great team behind me sharing this dream and keeping us on task, what was once just a yearly event is morphed into a year long support group dedicated to our sponsors and games that have dedicated time and resources to this event.
I am always concerned about fair play and sportsmanship, they are key and we are committed to such.I am also always interested in creating more fans of the games we love, I myself cannot stop buying into almost every game we have out on the floor this year.

We as a group, have been working on making this event something special, we are doing this with no reward. Except the reward of you walking away with a great experience, and that above all else, is my personal goal.
I look forward to seeing everyone at our event and my team and I are working hard to make this as a great experience as possible. We hope that you will let us know how to improve as well as what you liked about our Games.

And Finally, please support us, we are trying to keep the price of the three day event as low as possible and pre-sales help us do that, our group have invested tons of our own time and money to make sure we have everything you will need come the events and we would love nothing more than have a full house. Please consider coming for 1,2 or all three days and sign up for many events, we plan on running them all, come rain or shine.
Thank you, and as always: "let the Games begin!"

Tickets:  https://squareup.com/market/salt-city-gladiators





WYSIWYG and Three Colors Encouraged

With little more than a month before the Gladiator Games there are a few things to consider when finishing up your perfect lists for play. 

1. WYSIWYG (“What You See Is What You Get”)

                                 

Take pride fielding well balanced and thematic forces that are fun to play against and a challenge to overcome. Options can vary but never play with items that cannot be accurately represented on the table with your collection. WYSIWYG is very important to miniature gaming. Outside of sportsmanship and having fun, playing with models that actually represent the units on the table is critical to the enjoyment of all involved.

"The golden rule of converting models for tournament play is simply this: If the EO cannot independently, easily, and accurately determine which model your conversion represents, the model is not tournament legal." [cite]

2. Three Color Minimum

Most large events for tabletop wargames have a painting requirement to compete. Given that painting is half of the hobby we enjoy some of us cringe and slapping paint on a whole battalion. Though nothing beats throwing down against a painted army and having one that's painted too. Bare plastic and pewter don't make well for event photos so we're stressing that everyone take some time and slap some paint on your minis! 

Painted armies will get scored higher in sportsmanship points than barebones so that is something to consider. 

3. Sportsmanship

Sportsmanship is handled with a Thumb’s Up, Thumbs Down format. Default games to a Thumbs Up from both players.
If your opponent was acting in an unsportsmanlike manner, which we define as being verbally abusive, physically aggressive, was more than 15 minutes late for a round, or knowingly cheated on a rule, you are free to give him or her a Thumbs Down on sports. This rule does not exist to express displeasure in a game because you didn’t like your opponent, your opponent’s army, or you had rules debates, etc.
A player that receives two or more Thumbs Down on Sportsmanship will be met with administrative action up to and including ejection from the event with no refund of the ticket cost. [cite]

Come play Zombicide on the Open Play tables




Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!




Black Friday is about danger and power. Your survivors will get interesting weapons and busloads of experience quite early in each mission, putting them against tides of Zombies as they struggle to complete the objectives. Expect to use the Ultrared mode every time, slaughter zombies with the best weapons around, and above all, reach unprecedented body counts. If you love having red level survivors and fighting on the edge, then Black Friday is for you.


This will be a series of 3 scenarios that we may likely not complete depending on time. But we’ll get through as many as we can. All five participants will receive a Zombiecide! Dice and an exclusive survivor and Zombivor sculpt and double-sided character card for Thiago, inspired by Austin Powers: International Man of Mystery (yeah, Baby!)


Participants will be first-come first served. There’s no entry fee to play but you must have a visitor's pass. Just show up and have fun!