Open Area Update: Infinity the Game

We're happy to finally officially announce the Infinity ITS tournament we'll be having at the Gladiator Games Saturday Oct 25. The official Corvus Belli box has arrived in the mail and the terrain is in the making.

To play in the Infinity ITS Tournament you will either need a Weekend Pass or a Saturday Only Pass and register for the Open Play Area.


Here is the format we'll be using:

300pt, 4 round, Infinity ITS, 2 list, tournament

Missions: http://www.infinitythegame.com/infinity/downloads/its/[en]Scenarios%202014.pdf
Quadrant Control
Antennae Field
Emergency Transmission
Annihilation (Mid-Tier)



These rules apply to tournaments organized using a Classic Tournament Pack, a Lowcost Tournament Pack or a Virtual Tournament Pack.
http://www.infinitythegame.com/infinity/downloads/its/[en]Formats%202014.pdf

BASIC RULES
As Official Events, all Tournaments must comply with the Basic Rules of ITS. In case of discrepancy between these rules and the Basic Rules, this document takes precedence.



FORMAT OF THE EVENT
This is the basic ITS format for tournaments. This format pits 4 or more players in one-to-one games over 3 or more tournament rounds.

TOURNAMENT CONTROL SHEET
At the start of the event, each player receives a Tournament Control Sheet. Players must write down their name, ITS PIN and faction or sectorial army in their sheets. During the tournament, players are required to use the sheet to write down the score of their game at the end of each round. They must also use their sheet to make note of their Private Information so that it can be validated by their opponents or by the Referee when needed.

NUMBER OF ROUNDS
The number of rounds per tournament depends on the number of players, as shown in this table:
PLAYERS ROUNDS
4-8          3
9-16        4
17+         5
Treat this table as a guideline. The Organizer decides the number of rounds a tournament will have, but it must never be less than 3.



PAIRINGS
Pairings for the first round are assigned randomly. From the second round on, the player with the highest total Objective Points score is paired against the second best, the third against the fourth, and so on. If two or more players are tied for the same position, they are ranked according to their accumulated Victory Points score. If both the Objective Points and Victory Points scores are equal,
players are ranked according to the sum total of the Objective Points accumulated by all their opponents in the tournament.

FINAL SCORES
Once the last round has finished, it is the duty of the Organizer to rank the players according to their total Objective Points scores. If two or more players are tied for the same position, they are ranked according to their total Victory Points score. If both the Objective Points and Victory Points scores are equal, players are ranked according to the sum total of the Objective Points accumulated by all their opponents in the tournament. The winner of the tournament is the player who ranked first, that is, the one with the highest Objective Points score.



ODD NUMBER OF PLAYERS (BYES)
If the number of players in the tournament is not even, each round one of the players will have to wait for the next round to play; that player is said to be “given a bye”.

ITS: STANDARD TOURNAMENT
The Organizer must make sure that a single player is never given more than one bye during a tournament. In the first round, the last player to arrive will be the one to take a bye. In subsequent rounds, the player with the lowest score takes a bye. When players take a bye, they must make a note of it in their Tournament Control Sheet. Once the last round ends, players who were given a bye follow these steps:
1. Add up all Objective Points the player earned during the tournament.
2. Multiply the result by the number of rounds of the tournament.
3. Divide the result by the number of rounds played (one less than the total rounds of the tournament) and then round up.
The end result is their final tournament score. In the event of a tie, repeat the process with the Victory Points.



ARMY LISTS
Each player submits 2 Army Lists, both of one single faction or Sectorial Army. Lists must follow all rules for army building set forth in the Infinity rulebooks. Each player must bring two printed copies of each of their lists, and give one to the Organizer before the round begins. Players can be required by the Organizer to turn in their Army Lists in advance to have their validity checked. The only officially sanctioned Army List management tool for ITS play is Infinity Army, available for free on the Infinity website.

CHOOSING AN ARMY LIST TO USE
Players choose which of their Army Lists to use in a round at the beginning of that round, after they have been informed of who their opponent is, what faction they will be facing and what table they will be using.

TOURNAMENT TIERS
Tournament Tiers determine the amount of Army Points players can use to build their armies.
» Top-Tier: 400 Army Points and 8 SWC.
» Mid-Tier: 300 Army Points and 6 SWC.
» Low-Tier: 200 Army Points and 4 SWC.
The Organizer must make the Tier of the Tournament known when it is announced so that players can take it into account when building their Army Lists.

SCENARIOS
The Organizer must choose beforehand one of the Official ITS Scenarios for each tournament round. The same Scenario cannot be played twice during a tournament. The Organizer must make the chosen Scenarios known when the tournament is announced so that players can take them into account when building their Army Lists.

ITS RATING
Players’ ITS Ratings change depending on their position at the end of the tournament. The amount of points received depends on the size of the tournament (no. of players), the type of Tournament Pack used, the Tier of the tournament and the average ITS Rating of all participants.

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